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Operation Overmatch – Army Seeks a Few Good Gamers

op over

By Debbie Gregory.

The U.S. Army is currently seeking Soldiers to provide feedback through online gameplay in order to contribute to the development of the future force.

The video game, Operation Overmatch, has been in development since 2016, and will pit two teams of eight soldiers against an array of advanced war machines.

The Army intends to monitor and solicit feedback from troops on how the up-armored killing machines they pilot in the game do in the virtual world, so the service can figure out what weapon and armor concepts are worth pursuing in the real world.

“What we want is two-way communication, and what better medium to use than video games,” said Lt. Col. Brian Vogt, Early Synthetic Prototyping (ESP) project lead with U.S. Army Training and Doctrine Command’s Army Capabilities Integration Center.

One of the benefits of collecting feedback through the gaming environment within ESP is the ability to explore hundreds, if not thousands, of variations at a fraction of what it would cost to actually build.

The game is still in the testing phase, with an emphasis on gear rather than tactics.

The Army has also explored the Synthetic Training Environment (STE) via the immersive augmented reality system that is designed to replicate the diverse operational environments that soldiers may find themselves in. STE converges the virtual, constructive, and gaming environments into a single-synthetic environment. For a generation of soldiers who grew up playing video games, STE may be easier for them to adapt to.

With the game in its early development alpha testing, Vogt encourages Soldiers to sign up now for early access to gameplay during the beta testing period, which is scheduled for October.

Soldiers can sign up to play Operation Overmatch at www.operationovermatch.com

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How the Army is Using Augmented Reality to Bolster Troop Readiness

STE

By Debbie Gregory.

Synthetic Training Environment (STE) may sound like a futuristic approach to training, but the Army Research Laboratory, University of Southern California Institute for Creative Technologies, Combined Arms Center-Training and Program Executive Office for Simulation, Training, and Instrumentation are currently working on making this a reality.

The immersive augmented reality system is designed to replicate the diverse operational environments that soldiers may find themselves in. STE converges the virtual, constructive, and gaming environments into a single-synthetic environment. For a generation of soldiers who grew up playing video games, STE may be easier for them to adapt to.

“Video game players are far superior to non-video game players in the ability to process things like field of vision, being able to hold digital objects in your memory,” said Ray Perez, program manager at the ONR’s Cognitive Science of Learning Program.

The STE provides intuitive, composable applications and services that enable embedded training with mission command workstations and select platforms.

“As the Army evolves with manned and unmanned teams and other revolutionary battlefield capabilities, STE will be flexible enough to train, rehearse missions and experiment with new organization and doctrine,” said Col. Harold Buhl, Army Research Lab Orlando and Information and Communications Technology program manager.

STE and virtual reality training save money, are safer for the trainees, and spare real field equipment through the use of simulators. STE will be cloud-based, making it accessible anywhere.

Although the STE is in the very early stages of conceptual design and definition, it may potentially revolutionize simulation training over the next 15 to 30 years.

The Synthetic Training Environment will bring science fiction into reality.

Military Connection salutes and proudly serves veterans and service members in the Army, Navy, Air Force, Marines, Coast Guard, Guard and Reserve,  and their families.